Hello! I’m Kai.
Gameplay and Engine Programmer
Ever since my playing my first game, Command and Conquer: Zero Hour, when I was 4, I knew that I would love to be part of the gaming industry. I have a keen interest in tech since then, and am currently taking a bachelors degree in Computer Science and Game Design at DigiPen. Through the program, I had the opportunity to work on various projects not only as a programmer, but also as a product manager.
Although I first started as a gameplay AI programmer, my experiences had me pick up graphics, engine and tools development, and low level C++ optimizations. Being a product manager had me work with both designer and artists, and gave me valuable insight on their perspective and how I can bridge the gap between programmers and designers. I strive to make sure that everyone on the team can communicate effectively and understand each other.
This website showcases some of my more recent work and interesting code I’ve done, and will be regularly updated! Currently, I’m working on a personal project involving mesh shaders, after seeing a really interesting talk by AMD at GDC 2024.